2D TOP-DOWN RTS · ON SOLANA

IMPERIUM

Build your base, out-maneuver the enemy in fast tactical battles, and fight for a persistent, on-chain world at war.

Free · plays in your browser · Skirmish vs AI + live 1v1 · no download

0
Asymmetric factions
00 min
Match length
0 Hz
Deterministic sim
0%
On-chain verifiable · soon

The battlefield

Strategy that rewards the sharper commander

No grind, no pay-to-win — just economy, positioning, and timing. Decided in minutes.

Real-time tactics

Harvest ore, raise structures, pump out armies. A clean rock-paper-scissors triangle means a mixed force beats a blob — every time.

5–15 minute battles

Fog of war, kiting, control groups, attack-move and a supply cap. Fast, readable, decisive — built to be fun first.

Live 1v1 PvP

Server-authoritative netcode for head-to-head duels. Or sharpen up against scaling AI on Easy, Normal, or Hard.

On-chain world war soon

A persistent strategic meta on Solana — stake on matches, settle verifiable results, hold real ground in the war.

Choose your empire

Two doctrines. One war.

Same battlefield, opposite philosophies. Pick the army that fits how you fight.

THE FOUNDRY

Industrial swarm

Cheap, fast, relentless. Out-produce your rival and bury them in numbers before they can tech up.

+ numbers+ economy− durability
VS

THE VANGUARD

High-tech elite

Costly, armoured, lethal. Fewer units, far deadlier — win the engagements that matter with quality over quantity.

+ armour+ firepower− cost

The economy

A token wired into the war

Not a roadmap with a logo — a real game whose economy feeds itself. Hold for access & status; play for the rest. Cosmetic & access only — never pay-to-win.

Hold to unlock

Your token balance sets your holder tier — tracers, banners, exclusive skins and roles that money can't directly buy. Read live from your wallet.

Buyback & burn

A slice of game revenue market-buys the token and burns it — on a public, on-chain schedule. Game activity becomes buy pressure and permanent supply reduction.

Play-to-earn seasons

Ranked-season buy-ins are the prize pool, paid to top commanders minus a burn rake. Zero new emission — pure PvP redistribution, not a mint-and-dump.

Govern the war

Holders vote on where the faction strikes next, balance tweaks and treasury direction. The persistent on-chain world is genuinely yours to steer.

RECRUIT
0 tokens
  • Full game, free
  • Standard cosmetics
SOLDIER
50K+ held
  • Emerald tracers
  • Soldier's Mark banner
  • Soldier role
COMMANDER
250K+ held
  • Azure tracers
  • Governance weight
  • Ranked priority
WARLORD
1M+ held
  • Warlord gold tracers
  • Exclusive skin
  • Top vote weight
01

Buy & hold

Holders get tiered access & status — a reason not to sell.

02

Play & spend

Passes, cosmetics & season buy-ins are real token sinks.

03

Revenue buys back

A cut of every spend market-buys the token and burns it.

04

Supply shrinks

Burns + competition tighten supply as the war grows.

Live buyback & burn Begins at token launch
Tokens burned
Bought back
SOL deployed

    Fair launch on pump.fun · 1B fixed supply · any team allocation disclosed & locked.
    Utility & cosmetic token — not an investment or a promise of profit. Full tokenomics & disclaimer ↗

    The campaign ahead

    Roadmap

    Prove the fun, then build the persistent on-chain war on top of it.

    PHASE 1

    Single-player & skirmish

    The full tactical loop vs AI, with the AAA art & audio pass.

    ● LIVE
    PHASE 2

    Live 1v1 PvP

    Authoritative server, matchmaking, ranked ladders.

    ◐ IN PROGRESS
    PHASE 3

    Identity & on-chain results

    Wallet sign-in, verifiable match outcomes, ranked stakes.

    ○ PLANNED
    PHASE 4

    World-war meta

    A persistent map of contested territory, settled on Solana.

    ○ PLANNED

    Ready to deploy?

    Pick a faction. Take the field. The war starts now.